This blog post is designed only one thing and that is to help you make the most or the best use of your Symbian phones. Since this site has been launched, we have discussed several tutorials and tweaks for various phone brands including but not limited to blackberry, android, iOS Devices e.
Today, I will be teaching you the easiest methods to install Nokia N-gage games on Symbian on s60v3 or s60v5 phones. The N-Gage is a mobile telephone and handheld game system by Nokia, based on the Nokia Series 60 platform, released in October It began sales on October 7, N-Gage attempted to lure gamers away from the Game Boy Advance by including cellphone functionality. In , Nokia announced that it would move its N-Gage games capabilities onto a series of smartphones.
These devices have been available since early , and a pre-release version of the N-Gage application allowing users to purchase and download games was made available for download from the official N-Gage website on February 4, , The full version of the N-Gage service was released to the public on April 3, ] On October 30, , Nokia pronounced the end of the N-Gage service at the end of It was never released in Japan. The good news is that, despite the fact that Nokia has discontinued its support for ngage games, i can proudly tell you that I was able to download and buy almost all the good ngage games and ngage application which am going to provide for you now free of charge.
However, Nokia N-Series phones e. After hacking your Symbian phone, we can now proceed with the installation of ngage games. After you have successfully hacked your phone, you will be able to play full version Ngage 2.
As well as traveling on foot, the player can use a variety of vehicles including a Sherman tank. Cue the usual man vs machine malarkey. Sims 2: Pets on N-Gage concentrates on bringing up a puppy in a small bungalow with a back garden and nearby pet supplies shop. The goal of each screen is to remove all the bricks by bouncing the ball into them, but some bricks may take more than one hit to remove. If the ball hits the bottom of the screen you lose a life.
I would not be surprised to see this title become a solid and continuing revenue stream for the Finns. This is a third-party title from Gameloft, who specialize in phone games and have supported N-Gage since its first generation. Imtiyaz Apr 03, Nilesh Apr 22, Omar -Cairo May 17, Is there asphalt 4 cracked? Because I searched the net a lot but never found it.
I know this post I from years ago but please I would really appreciate if u can re-upload the games.. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account.
Notify me of new comments via email. Notify me of new posts via email. The sound effects are good too, with a variety of noises for the different ball types and some amusing things thrown in here and there such as the clucking that the giant cube birds make when you step on them. Two of the three Arena-oriented levels, the left involves cannons while the right involves high speed N-Gage Arena There are three Arena-based levels which you can unlock by collecting enough spheres from the main levels.
They appear in the centre of the game map so you can go to them at any time. The Arena levels have no real end points and you can't die, they're simply contests to score as highly as possible within a time limit.
You score automatically by just being in the level but to get a good score you should collect coins which add points at a faster rate and rings which extend the time limit. Each level has a completely different design, requiring different kinds of skills to do well in it, and people who do well on one Arena level may not do so well on another. Scores are uploaded to an online league table so people can compare their rankings. This can be used for playing N-Gage games, or for any other phone function.
All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function. Bounce is perfectly playable through TV Out, it's very much like playing an old console game.
The colours are lovely and bright though the 3D textures look pixelly. The music is nice to hear through the television's speakers. Our Bluetooth keyboard worked absolutely brilliantly with the game, showing an instant response to every key press. Note that you have to redefine the "jump" and "change shape" keys from the settings menu when in horizontal mode, because these functions are mapped to the phone's gaming keys by default.
Redefining them to 1 and 2 seemed to work well. Overall Bounce: Boing Voyage has lovely graphics, a gorgeous soundtrack, fun gameplay, a very welcoming learning curve, and above all bags and bags of charm. If you complete the game and pay close attention to the end credits, you'll see an example of how the developers have gone beyond the call of duty with this project. It's a very "player-friendly" game, it never traps you in an unfair situation, and if you do die you always feel that you deserved it.
If the worst happens, it puts you in the nearest safe place to where you died so you don't have to repeat anything you've already done. Bounce maximises fun and minimises drudgery, which is ideal for a phone game.
That's about one sixth of the price of one Nintendo DS game. The amount of gameplay you're getting for your money is huge, and it's definitely the best 7 euros this reviewer has ever spent on a brand new game.
It's not perfect: the gameplay isn't as original as Reset Generation or Mile High Pinball, it might have been nice to have more hidden areas and different routes through levels perhaps based on ball type to increase replay value, more difficult puzzles in the later levels would have made them much more satisfying, and of course more levels in general would be very welcome.
Some kind of multiplayer mode, either online or Bluetooth-based, would have been the icing on the cake. However, for 7 euros Bounce is excellent value for money. It's a carefully-crafted very playable 3D platformer which has managed to find its own style without being too derivative, and it successfully reinvents a forgotten game series.
Hopefully we'll see more Bounce games and more games in general from the developer Rovio as this is a brilliant debut for them on N-Gage. They clearly know what they're doing. It's been published by Nokia itself, and the developers are the Polish company Infinite Dreams, who are well-known in the smartphone community for their acclaimed high-quality games such as K-Rally, Sky Force and Super Miners all of which are available for N-Gage phones, just look for the versions labelled "Symbian S60 3rd Edition".
HO:COTD is a sort of combination of a fishing simulator and a role playing game, with every successful catch earning you experience points XP that bring you closer to "levelling up", which unlocks new features, playing areas, items and even mini-games. You can just fish at random if you want, or you can choose to take part in a quest usually to find a particular object lost underwater, or to catch a certain creature , or you can take part in tournaments which are held several times a day in the game world they're offline tournaments against computer players, so you don't need an internet connection.
All three activities can be done at once, so for example if you get bored of a quest you can go off to join a tournament. Some of the characters you meet exist in real life, and the resorts themselves are represented by locations in the game based on real maps.
You start the game in Costa Rica but as you earn experience you'll unlock the other locations, and you can fly to them from each resort's airport. As you level up, new fishing tackle will be available to you from the resort shop you don't have to pay for it, just reach the right level of experience and go and collect it.
The controls for the game are very, very simple: you move with the direction pad, and you select things with either the direction pad button or the top gaming button the A button. You also occasionally have to choose an option with the blue soft keys. You choose where to fish from a detailed 2D map which you drive your boat around. The map is animated, so for example you can see where other boats are fishing if there are any , and the depth of the water is visible from the colours of the sea or lake.
Once you decide on a place to fish, you just click the button and you're presented with a 3D view of the spot where you can look all round and up and down. Using a golf style power meter, you press the button to cast your line, and then press it again to choose how far out you want the line to go. If you've managed to obtain a depth meter, you'll see a chart showing how deeply your lure has sunk, which is important as different lures sink at different speeds, and different fish live at different depths.
Reeling the lure in keeps it at that depth, though it may drag it away from an interested fish. When a fish does try to take the bait, the game's camera zooms in on the end of your reel, and if the fish is ready to be reeled in a blue icon will appear telling you to press the game button. This is where the excitement begins: you have to get the fish all the way back to the boat, with that distance represented by a blue bar. At the same time, the fish has to get away from you, so it tries to pull on the line as hard as it can, and the strain on your line is represented by a green and red bar next to the blue bar.
If you don't reel the fish in it will get away, but if you do reel the fish in it will cause strain on the line. Your task is to balance the strain with the reeling, and this is where the essence of the game lies, in "playing chicken" with the strain gauge so that it goes as close to breaking point without actually breaking.
This is made very difficult by the constant changes in direction of the fish, and you see it spinning you around in the main display, occasionally even jumping out of the water in a rather spectacular manner. If the above process sounds complicated, it isn't, you get to know the game very quickly and fishing becomes an instinctive process. Catching a fish feels very much like a duel, which is probably as it should be. If you manage to get a fish reeled all the way in, you receive experience points based on how rare the fish is and how difficult it is to catch.
You can then either keep the fish or release it the game generally rewards you for releasing fish, especially rare species. Sometimes you'll find a fish is very easy to reel in, and then you'll discover it isn't a fish at all but an object of some kind. It's worth keeping all the man-made objects you find, as you receive bonus experience points for removing rubbish from the water, and the objects may help you solve certain quests.
Particularly interesting are the messages in bottles that you catch from time to time, which reveal the back-story to the location you're in at the moment. For example the Costa Rica resort has lots of ancient maps and messages from Christopher Columbus. You'll also very occasionally catch a creature that isn't a fish, such as a turtle, crocodile or even if you're lucky the Loch Ness Monster. Some Important Hints One of the problems with HO:COTD is that it doesn't really have a tutorial to get you started, so let's take a break from the review for a moment and look at some important things you should know before playing the game: - The "Pause" menu is your best friend, it contains all the important information you need to play the game.
You have to collect it for it to appear in your tackle box, and you have to then select it from your tackle box in order to use it. For example some of the higher level lures sink much more quickly, which means they're useless in trying to catch fish which live near the surface.
You need different kinds of tackle for different kinds of fish, there are no simple tackle "upgrades". If you want a further hint or a reminder of what you're supposed to do, go back to the dot and click on the button. As you progress, the fishing techniques you can use become more subtle and complex. The depth meter will help you do this, as will an appropriate choice of tackle. You earn experience, levels and equipment completely separately in each resort, so for example you might be level 10 in Costa Rica but only level 2 in Alaska.
In effect, each resort is a separate game. For example, if you have the phone in offline mode, you'll have to activate vibrating alert in the "offline" profile for the rumble feature to work in the game. You can usually find the profiles icon in the "Tools" folder on the main menu screen.
Let the main menu of the game run on its own and you'll see fish and objects you've recently caught float by in a virtual aquarium. It's dusk in the game world, and we've caught something!
What is it? A shark? A snapper? It's a Everything is exquisitely done: the surface of the sea moves convincingly, the boat bobs up and down appropriately to current conditions and recoils realistically if your fishing line snaps , the sky and landscape change their appearance often quite radically in relation to the current time of day and weather conditions.
The sky is populated with flocks of birds, jets flying overhead and even the occasional hot air balloon. Around you the sea has other boats, fish close to the surface and bottles floating by though the bottles you can see don't seem to be catchable, you can only catch bottles that are under the surface. If you've gotten wet from reeling a fish in or because it's raining, there are photo-realistic drops of water which gradually run down the camera lens, and if you look directly in the sun you see the classic "lens flare" circles you'd expect from a camera.
If it's night time you can see the lights on the coastline, and now and then the hot air balloons will light up as their pilots turn on the flames of the heater. Even the map changes colour with the time of day in the game world, and is animated with clouds floating over the map in a parallax fashion, fish swimming through the sea and other boats trying to find a good spot. You really have to play the game for some time to fully appreciate just how much work has gone into the graphics, as a location in bright sunshine looks completely different in a storm, and completely different again at sunset.
The effect of weather and sunlight on how the game looks is amazing, it makes the game feel much more real and adds to the atmosphere tremendously. One serious disappointment is how the game handles graphics when you finish reeling something in. While you're reeling it in the graphics are absolutely excellent, as you and the line get dragged about by the creature in all directions and you often see it leaping out of sea, but for some reason when you've actually got the creature all the way to your boat the game pauses, then presents a dialogue box with the creature's name and a 3D rendering.
It feels like the graphic artists didn't know how to handle the end of the capture so they just left out the ending completely, which is a bit of a cop-out. In general though, this is one of the most beautiful and lovingly put together phone games at the moment, and really raises the bar for what you can expect from graphics in a mobile phone title. Sound is also very good, with a separate soundtrack for each location. The Costa Rica location you begin in sounds a lot like something from the Moneky ISland games, and the music uses a separate volume control from the effects so you can turn it off if you don't like it.
The music is contextual, so it only plays when it's appropriate and changes itself to suit current events.
0コメント